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agency CHARACTER DESIGN CHILDREN Computer game Computer Games DIGITAL GAMES ETHNICITY EverQuest FEMALE PLAYERS game design Game Models Games GENDER ideology interactivity interpretation ludology meaning MULTIPLAYER narrative Narratology ONLINE GAMES participatory culture Patterns play REMIXING Representation RPG RSI rules school science secondness and thirdness; lyric semiosis shomin-geki skills SMALL PLATFORMS social approval social exchange SOCIAL INTERACTION social networks SUPER MONKEY BALL Taxonomies TEXTUALITY IN VIDEO GAMES Video Games
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Conference Proceedings

In this section you can read all the conference abstracts and full texts listed by author

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 

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agency CHARACTER DESIGN CHILDREN Computer game Computer Games DIGITAL GAMES ETHNICITY EverQuest FEMALE PLAYERS game design Game Models Games GENDER ideology interactivity interpretation ludology meaning MULTIPLAYER narrative Narratology ONLINE GAMES participatory culture Patterns play REMIXING Representation RPG RSI rules school science secondness and thirdness; lyric semiosis shomin-geki skills SMALL PLATFORMS social approval social exchange SOCIAL INTERACTION social networks SUPER MONKEY BALL Taxonomies TEXTUALITY IN VIDEO GAMES Video Games
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Digra

Digra

Center Gamed and Play

Center Gamed and Play

Utrecht University

Utrecht University

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Level Up Digital Games Conference 2003 - 2015
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