Kevin Schut
TECHNOLOGY TELLS A TALE: DIGITAL GAMES AND NARRATIVE
S DIGITAL GAMES, ludology, medium theory, narrative
TECHNOLOGY TELLS A TALE: DIGITAL GAMES AND NARRATIVE
M brand placement, consumption, DIGITAL GAMES, Marketing
ENCOUNTERS WITH CONSUMPTION DURING COMPUTER-MEDIATED PLAY: THE DEVELOPMENT OF DIGITAL GAMES AS MARKETING COMMUNICATION MEDIA
Volume: 2 ISBN / ISNN: ISSN 2342-9666
W DIGITAL GAMES, Game Analysis, game design, game design patterns, general rhetoric, psychagogy, Rhetoric of digital games, theory of games
D ARTICIFICAL INTELLIGENCE, DIGITAL GAMES, GAMEPLAY
K Computer Games, DIGITAL GAMES, FEMALE PLAYERS, GENDER, social networks, Video Games, WOMEN
B, C, S agency, DIGITAL GAMES, narrative, play, Role-play, RPG, Textual Analysis, TEXTUALITY IN VIDEO GAMES