Matt Garite
THE IDEOLOGY OF INTERACTIVITY (OR VIDEO GAMES AND TAYLORIZATION OF LEISURE)
G ideology, interactivity, Marxism, Video Games
THE IDEOLOGY OF INTERACTIVITY (OR VIDEO GAMES AND TAYLORIZATION OF LEISURE)
G Computer game, ergodic literature, Harry Potter, hypertext theory, ludology, media theory, Narratology, Rowling
AS IF BY MAGIC: ON HARRY POTTER AS A NOVEL AND COMPUTER GAME
G audience identification, gender roles, heroines, Representation, Video Games
“You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games
Volume: 2 ISBN / ISNN: ISSN 2342-9666
E, F, G, P Computer Games, Flow, Game support robots, RSI
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction
G, V advergames, brand experience, design, marketing aesthetics, participatory culture