Börje Karlsson, Fernandes Felipe
ISSUES AND APPROACHES IN ARTIFICIAL INTELLIGENCE MIDDLEWARE DEVELOPMENT FOR DIGITAL GAMES AND ENTERTAINMENT PRODUCTS
F, K AI middleware, artificial intelligence, Computer Games
ISSUES AND APPROACHES IN ARTIFICIAL INTELLIGENCE MIDDLEWARE DEVELOPMENT FOR DIGITAL GAMES AND ENTERTAINMENT PRODUCTS
K, T Cross-cultural issues, education, gaming patterns, international development, technology adoption, Uzbekistan
GAMES AS TECHNOLOGICAL ENTRY POINT: A CASE STUDY OF UZBEKISTAN
K authenticity, Death, ethics, remediation film-videogame
Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline
B, K, M content analysis, film analysis, narrative, Representation, style
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
K Anarchy Online, community, game, Massively Multiplayer Online Role-Playing Game (MMORPG), Toontown, Ultima Online
Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design
K, M classroom, Computer Games, GameCube, PC, Playstation, PS2, school, Video Games, Xbox
USE OF COMPUTER AND VIDEO GAMES IN THE CLASSROOM
Volume: 2 ISBN / ISNN: ISSN 2342-9666
J, K, S, W CSCW, group formation, group maintenance, guilds, massively multiplayer, MMO, MMORPG, MMP, persistent worlds
PROJECT MASSIVE 1.0: ORGANIZATIONAL COMMITMENT, SOCIABILITY AND EXTRAVERSION IN MASSIVELY MULTIPLAYER ONLINE GAMES
Volume: 2 ISBN / ISNN: ISSN 2342-9666
K Actors, faces of knowledge, interaction, resources, rules
K, M avatar, avatar design, Computer game, multi-player, Non-verbal communication
K SOCIAL INTERACTION, SUPER MONKEY BALL