Petri Lankoski, Satu Heliö, Inger Ekman
CHARACTERS IN COMPUTER GAMES: TOWARD UNDERSTANDING INTERPRETATION AND DESIGN
E, H, L CHARACTER DESIGN, interpretation
CHARACTERS IN COMPUTER GAMES: TOWARD UNDERSTANDING INTERPRETATION AND DESIGN
E Exploration, Games, interpretation, logic, meaning, optics, Player, rules, system
EXPLORATION IN COMPUTER GAMES — A NEW STARTING POINT
E, F, G, P Computer Games, Flow, Game support robots, RSI
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction
E, T ‘violence’, adolescence., videogames
E CHILDREN, educational, eye-hand coordination, Games, Learning, motor, skills, Study, SUPER MONKEY BALL, visual
E, L CHARACTER DESIGN, MMORPGS
E mobile gaming, REALITY, SMALL PLATFORMS
E, M CHILDREN, game culture, POWER AND CONTROL