Kristine Jørgensen
PROBLEM SOLVING: THE ESSENCE OF PLAYER ACTION IN COMPUTER GAMES
J Action, aporia & epiphany, Baldur’s Gate II, computer game agency, Heroes of Might & Magic IV, problem solving
PROBLEM SOLVING: THE ESSENCE OF PLAYER ACTION IN COMPUTER GAMES
C, J Body language, embodiment, Hybrid Game, in-game communication, LARP (Live Action Role-Playing), MMORPG (Massively Multiplayer Online Role-Playing Game), Neverwinter Nights, player types, Usability, User testing
DEVELOPING A HYBRID OF MMORPG AND LARP USING USABILITY METHODS: THE CASE OF TAKKAR
J, K, S, W CSCW, group formation, group maintenance, guilds, massively multiplayer, MMO, MMORPG, MMP, persistent worlds
PROJECT MASSIVE 1.0: ORGANIZATIONAL COMMITMENT, SOCIABILITY AND EXTRAVERSION IN MASSIVELY MULTIPLAYER ONLINE GAMES
Volume: 2 ISBN / ISNN: ISSN 2342-9666
J game environment, game mechanics, game rhetorics, rules
Volume: 2 ISBN / ISNN: ISSN 2342-9666
J Game definition, Game history, transmedial gaming; computer game histories
J, M ETHNICITY, FEMALE PLAYERS, GENDER
J, T SUPER MONKEY BALL, VERTICALITY