Börje Karlsson, Fernandes Felipe
ISSUES AND APPROACHES IN ARTIFICIAL INTELLIGENCE MIDDLEWARE DEVELOPMENT FOR DIGITAL GAMES AND ENTERTAINMENT PRODUCTS
F, K AI middleware, artificial intelligence, Computer Games
ISSUES AND APPROACHES IN ARTIFICIAL INTELLIGENCE MIDDLEWARE DEVELOPMENT FOR DIGITAL GAMES AND ENTERTAINMENT PRODUCTS
A Architecture, Computer Games, game design, Video Games
THE CONSTRUCTION OF LUDIC SPACE
E, F, G, P Computer Games, Flow, Game support robots, RSI
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction
S Computer Games, ideology, Philosophy, sociology
FAMILY VALUES: IDEOLOGY, COMPUTER GAMES & SIMS
K, M classroom, Computer Games, GameCube, PC, Playstation, PS2, school, Video Games, Xbox
USE OF COMPUTER AND VIDEO GAMES IN THE CLASSROOM
Volume: 2 ISBN / ISNN: ISSN 2342-9666
K Computer Games, DIGITAL GAMES, FEMALE PLAYERS, GENDER, social networks, Video Games, WOMEN