In November 2003 Level Up, the inaugural Digital Games Research Conferencetook place in Utrecht, The Netherlands.This inaugural conference was organised by the University Utrecht in collaboration with the Digital Games Research Association (DiGRA) and leading academic and industry partners.
Joost Raessens holds the chair of Media Theory at Utrecht University. He has been Visiting Professor at the University of California, Los Angeles (2006) and Visiting Scholar at the University of California, Riverside (2004-2005).
He is member of the Council for the Humanities (KNAW) and is on the editorial board of Games and Culture (SAGE). He was the conference chair of the first Digital Games Research Association (DiGRA) conference Level Up in Utrecht (2003).
Raessens’ current research concerns the ‘ludification of culture,’ focusing in particular on the playful construction of identities, on applied, serious and persuasive gaming, and on the notion of play as a conceptual framework for the analysis of media use. For more information about Joost click here.
Conference Manager
In 2003 Marinka Copier was conference manager of Level Up, she also coordinated the conference proceedings. She designed the conference program with a clear vision and overarching goal to bridge the worlds of both game research and the gaming industry in a substantive program aimed at debate, discussion and discourse. Thanks to Marinka’s involvement in the Level Up conference we were able to develop a successful conference program resulting in a profound impact on research and industry.
Marinka currently works as director of the Expertise Centre for Creative Technologies at HKU and lead play designer at Subcultures. For more information about Marinka click here.
President DiGRA
Frans Mäyrä is Professor of interactive media, digital culture and game studies in the University of Tampere, Finland. A fan of new media, old ideas, science fiction and fantasy.
His research can roughly be divided into two main areas: the first one has been the study of literature and textuality, but after the end of 1990s he has mostly focused on media culture, digital media and games. Since 2001 he has been working in the Hypermedia/Interactive Media in the University of Tampere (today part of the School of Information Sciences), heading his own research team (the Game Research Lab).
Their work is interdisciplinary and includes both theoretical and conceptual study of games and their culture, players, their activities and gameplay experiences, as well as applied games research, including game design research. Their emphasis is on the empowering potentials of digital culture as well as on the constructive criticism on how to evolve it beyond its shortcomings. For more information about Frans click here.
The mentor of the conference
Jeffrey Goldstein, affiliated Researcher at the Institute for Cultural Inquiry (ICON), Faculty of Humanities, Utrecht University. Research: Applied media research; media psychology; violent video games; psychology of humor; toys, play and child development. For more information about Jeffrey clickhere.